For example to start a certain SP mission of choice automatically. Run scripting command once in the main menu. Introduced to show errors in scripts on-screen.Įnsures that only PBOs are loaded and NO unpacked data. Would put the user profiles directly into the game folder: c:\\Users\.Īllow the game running even when its window does not have focus (i.e. ![]() Resulting path would be c:\\profiles\Users\. ![]() The path defined in the argument can also be interpreted relative to the game's path. If the profile path contains spaces, the whole parameter should be enclosed by quotation marks. Yet in the case of a crash the fault address block info is saved. More details. !!! DOES NOT WORK ON BE SERVERS!!!īe aware this means none errors saved to RPT file (report log). Significantly affects both performance and stability of the game. Details below.ġ.60 Set the particular allocator to be used. This will override auto detection (which use 3 for dualcore and 7 for quadcore). Details below.Ĭhange to a number 0,1,3,5,7. This will override auto detection (which equate to native cores). It slows down rendering but may resolve visual glitches.Ĭhange to a number less or equal than numbers of available cores. May help with problems using older drivers on multi-GPU systems. the most visible feature the Direct3D 9Ex version offers is a lot faster alt-tabing. 2047 is soft-coded maximum, any value over 2GB might result into unforseen consequences!įorces the game to use Direct3D version 9 only, not the extended Vista / Win7 Direct3D 9Ex (v=vs.85).aspx Windows problem: ġ28 is hard-coded minimum (anything lower falls backs to 128). Yet FileCache was always excluded from the virtual address limit, see our developers blog: ĭefines Video Memory allocation limit to number (in MegaBytes). 2047 is hard-coded maximum (anything higher falls back to 2047).Įngine uses automatic values (512-1536 MB) w/o maxMem parameter. Example: -world=Utes.įor faster game loading (no default world loaded and world intro in the main menu, only at game start, disabled): -world=empty.ġ.55 Disables world intros in the main menu permanently.ĭefines memory allocation limit to number (in MegaBytes).Ģ56 is hard-coded minimum (anything lower falls backs to 256). Screen resolution / window size are set in arma2.cfg. ![]() These parameters can be configured by creating a new shortcut on your desktop and then adding the appropriate option in the target line.Įxample "C:\arma2\arma2.exe" -nosplash -mod=test x\test c:\arma2\test2Īvailable parameters Display Options -windowĭisplays Arma windowed instead of full screen.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |